• Georgiana Hunter-Cozens

PIER PRESSURE - Modrophenia

Updated: Oct 13

When I was just starting on my Escape room journey I introduced some friends to the craze, who then got hooked. These friends travel all over the UK to various places, and came back one day raving about "Pier Pressure", telling us that it was the most fun they'd ever had in an escape room. That was 4 years ago, so there was a lot of pressure riding on these rooms! Naturally, as we were going all the way to Brighton we decided to book 3 rooms (part 2 here), so this is the first of 3 reviews I'll be posting.


TL;DR

Pros: Number of puzzles, variety of puzzles, deduction

Cons: Set(ish), ending, hint system

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This background has nothing to do with the game

The Set

In "Modrophenia" you are transported back to the 1960's to solve the murder of your friend in the midst of the Mods vs Rockers turf war. The room is a fairly standard room, but fantastically decorated throughout with 60s decor and lovely little touches. Almost everything is some sort of clue or hint - there is very little in this room that doesn't serve a purpose, and some of those things blended so seamlessly into the room you don't notice them until you need to.


The Game

Going into the room you are first tasked with identifying the timeline of your (now deceased) friend's day. It's immediately clear that there is a lot to do in this room, so we did what every great mystery solving team does - split up and look for clues. Some of the puzzles were subtle, whilst others were fairly obvious. Eventually we started to piece together little bits of information - a time here, and a place there, eventually leading to a full timeline. However, the work doesn't finish here - you then have to identify the culprit, and you only have one chance to do so. Rather than looking for times and places, you are now looking for identifying features.

Both of these 'main' puzzles employed one of my favourite puzzles types - what I like to call deduction. These puzzles require you to go a step further than your usual puzzles might, and actually spend some time thinking about things (could you really get from one side of town to the other within 10 minutes?) and figuring out the logical answer.

The room was completely multi-linear - there were lots of puzzles to complete and things to find, right up to the final puzzle. Particularly when you first enter the room there are lots and lots of puzzles - as soon as we finished one, there was another to get on with. The puzzles all balanced logic with entertainment and employed techniques I've not used in a while, whilst letting you have some fun in the room too. I would also describe most of them as fairly tactile - the majority of puzzles required you to do things or interact in some way, rather than sitting down with a pen and paper.

A final note on the ending - you are asked to make a deduction as to who the culprit was, and given once chance. Naturally, we were correct and received our reward, but were then left waiting for the GM to fetch us as we were unsure if that was 'it'. I often think in this scenario that it would've been a good idea to add in a final clue leading to the 'escape'.

Hints were delivered via a phone, which I wasn't as much a fan of, but Kudos for being immersive. I would describe this room as an excellent warm up for the day. It was a great room, certainly one of the best detective rooms I've done, but nothing spectacular.


Accessibility

There is one step into the location, but the room itself is down a flight of (fairly steep) stairs. Once inside the room one of your teammates will need to be able to crawl, and be ok with a fairly small space, but otherwise there are plenty of places to sit. Both hearing and vision/colour capabilities are required.


Outside the room

The staff here are fantastic (more on them in a later review). There are lockers and a toilet, and it's a very short walk from the main shopping centre in town, so perfectly located.


Was it worth the money?

We paid £26.80 per person for a group of 3, including a group booking discount (as we booked 3 rooms). In all honesty, as much as I enjoyed the room I wouldn't say it was worth this much, particularly if we consider the non-discount price. I would position it around the £22 mark, so not too far off, but just missing a little where set design and the ending came in.

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